Bloom: A Journey Through Seasons
A downloadable game for Windows
Hii, we're 4 girlys studying 3D Animation who decided to make a 3D platformer as part of our University team project!
~GAME DESCRIPTION~
Follow Nym on their journey to save the forest overcome by an evil Gloom that's destroying all the forest! Accompanying them is a curious little bumblebee, called Buzz. Together they team up and find a way to solve the forest before the Gloom takes over.
~THE TEAM~
Lauren: Team Leader, 3D Character Artist, 3D Environment, Game Designer
https://www.artstation.com/bobbu
Mandana: Rigger, Animator, Management, Intro Cutscene Maker & Trailer
www.mandanimation.com
Laura: Rigger, Animator, UI Artist
https://lauragomezsandow.myportfolio.com/
Lenn: Blueprinter, Technical Artist, Unreal Work aka our Technical Magician
https://www.artstation.com/lennzzen
Sebi: Music, SFX
https://www.roadmilan.de/
~KNOWN BUGS~
- Random bug where widgets won't properly function (i.e. infinite loading screen, 'continue' does not work, etc)
- Random bug where Buzz does not have any upward velocity when steering him (fps and system issues, restarting level usually fixes it)
- Petals from first run aren't saved on a new run, all subsequent petals are (unless the executable is closed)
- Music sometimes stops for less than a second, usually when taking damage
- Animations may be delayed after switching back to Nym
- Sometimes have to leave overlap bounds and enter again to trigger Tutorial messages
- Aiming animation is sometimes interrupted (does not have any influence on the mechanics)
Status | Prototype |
Platforms | Windows |
Author | BobbuDuck |
Genre | Platformer |
Tags | 3D, Cute, Short, Singleplayer, Unreal Engine |
Comments
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After the intro cutscene, I get an "Out of Visual Memory" error, which is odd as I've never had the error ever, I have a little worse than average 5GBs, so...?